

It sounds pretty simple until you realize the complexities involved in replacing a shooter with a turn-based card game. But in this little corner of Overwatch you'll find developers building games that are already defying what you might think possible within the confines of a team-based first-person-shooter. These custom game modes are hidden away in a tab behind more conventional options, like quick play and the rotating arcade options. Using strings-essentially sequential line commands-creators have made everything from card games and classic throwbacks to wholly new game modes. Users soon grabbed onto the tools available and started to rapidly iterate, taking to forums, subreddits and Discords to share their findings and make even cooler modes. Early examples, like "the floor is lava" mod Molten Floor, begat modes like OverFighter, a fully fledged 3D fighting game inside Overwatch. In April, Blizzard introduced the Overwatch Workshop, which let users alter various rules and conditions within the Overwatch framework. Overwatch's custom game scene shares that same legacy, developing new game modes out of ramshackle code and sliders. Other publishers have let users run wild with game creation tools plenty of times, yet few have led to the same proliferation of ideas and nascent genres as games like StarCraft or Warcraft 3 did. And yet in the Overwatch Workshop, creators are turning a gladiatorial arena into bouncy castles, card games, and jumping puzzles, all to see how far they can take Overwatch's limits.īlizzard games have a history of mod development. It features cybernetic ninjas and hamsters in mechanized death orbs. Overwatch is a game where ostensible superheroes fight each other to the death over payloads and control points.
